How to play the watermelon game

Everything you need in two minutes: the rules, the controls, the scoring, and the full fruit evolution chain.

The rules

Controls

The small fruit icon labelled Next above the box always shows the fruit after the one you are holding — plan two drops ahead, not one.

The fruit evolution chain

Eleven fruits, smallest to largest. The points listed are what you score for creating that fruit with a merge — bigger merges are worth far more, which is why late-game chains score so fast.

  1. Cherry — drops · merging two scores as Strawberry (3 pts)
  2. Strawberry — drops · → Grape (6 pts)
  3. Grape — drops · → Orange (10 pts)
  4. Orange — drops · → Persimmon (15 pts)
  5. Persimmon — drops · → Apple (21 pts)
  6. Apple — merge only · → Pear (28 pts)
  7. Pear — merge only · → Peach (36 pts)
  8. Peach — merge only · → Pineapple (45 pts)
  9. Pineapple — merge only · → Melon (55 pts)
  10. Melon — merge only · → Watermelon (66 pts)
  11. Watermelon — the goal. Two watermelons merging clear both for a 100-point bonus.

Scoring, in one paragraph

Your score is the sum of every merge you make, using the values above. Because a single drop can set off a chain — your new fruit lands on its twin, merges, and the result rolls into another pair — skilled play is mostly about setting up chains: the same drop that scores 3 points dropped carelessly can score 30+ when it lands in a prepared pile. Scores around 1,000 mean the box got away from you; 2,000+ means you reached the melon stage; a watermelon of your own usually comes with 2,500–3,500.

Now play it: back to the game — or read the strategy guide first if you want the watermelon on your first evening.